

That will make the XCom2 engine ignore it. Comment out the one you don't want with a character at the beginning of the line.

Open up the modified config file in the Configs folder for each of the mods, and look for fields that are given in more than one mod. It takes some common sense - I guessed where my conflicts were by taking into account that all three of those all affected some of the same weapons, and looked for them specifically. It's a tedious process, but you'll have to identify which mods are conflicting with each other. In each of those folders you'll see a file naming the mod, and a Configs folder. Those are the Steam Workshop mods you've subscribed to for XCOM2.

One of the numerical folders therein (probably the most recently modified) will have a bunch of other numbered folders inside. Go to your Steam folder, SteamApps subfolder, Workshopp subfolder, and contents subfolder. So you have to get a bit technical, and a bit intelligent. Since removing a mod would invalidate / break a save game, you can't just remove a mod if you want to keep your current save. Between these three mods, there were several fields trying to state different values for the same stat. In my case, it was Better Aim conflicting with Improved Sniper Rifle and Sword Criticals, and the latter also conflicting with Melee Sucks Less. It turned out to be mods conflicting with each other. I'd get frequent game crashes when missions would end - you'd get the Skyranger Post-Op scoreboard and click to go back to the ship, and the screen would go black or warp back to the mission map, and it would never load the back to base. This was also happening to me periodically over yesterday afternoon. No sound driver blowout though, just a lot of CTD's. I've had similar CTD issues putzing around with my mods and what I describe below fixed my issues. Edit: This is a long post but based on your comment after your OP, it might be relevant.
